Thursday, April 10, 2008

Alright, I'm just throwing out what I have in my notes right now.

Labyrinth
I was thinking that the game board would be shaped in a circle, with the labyrinth design on top, as David showed us. That way it looks like a maze, but isn't really a maze, which solves a lot of work on our part. The design would cross the four different parts of the world repeatedly. The circular design would also help enforce the global theme we're going for. The labyrinth design is naturally split up into four sections, which works for our benefit, along with the meaning of a labyrinth (working in and out of all the levels to find your true self at the center). However, the labyrinth would make a very long game with all the levels it has, so I was wondering if we should cut some of the outer levels out and widen the 'alleys' of the labyrinth, making it more aesthetically pleasing. That way it would seem less difficult, encouraging a younger audience to play, as well as having the intricacies and meaning behind it that would encourage an older audience.

Four Sections
The four sections of the globe I was considering was Africa (desert, savanna), South America (rain forest), Asia (forest, mountain (with snow)), North America (woodland, grassland). I was thinking that if it was arranged the right way they could blend in together smoothly from one region to the next (like Pangaea). Would the different regions of the board offer different opportunities? I'm not sure how we want to display this on the game board, and if we want antarctic or ocean regions as well (or many others I'm missing). Should the center circle be the top of a mountain? Should it be the tree of life? Maybe it would be more dominant/vibrant, but in the alleyways of the labyrinth it will be more opaque? Would the alleyways have all solid colored squares? Symbols on the squares? I dunno about this one, I think we'll have to develop the game further before we flesh this out more.

Numerology
Hazard spaces: Alright, the first 83 prime numbers are

And the Fibonacci numbers are (correct me if I'm wrong >_<):
1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610

Oracle spaces: So, a few numbers are the same for both:
2, 3, 5, 13, 89, 233

Which square is which for these double ones?
I was thinking that these could be double dare questions. If you get the right answer you get something really good, if you get it wrong you get a more serious hazard.

Squares
When you land on a space that gets card that asks a question/riddle, you don't look at the card, but rather the person to the left of you becomes the riddler, and reads the card to you. That way you can't cheat and read the answer. I was thinking that both the question and the answer would be on the same side, so others can't see, but that the answer would also be upside down, so the riddler doesn't accidentally read the answer out loud.

I think we should have more interaction than the squares provided by Fibonacci or prime numbers, I think we should also have competitive squares. To create more competition rather than just getting to the middle first. Like maybe you can prevent players from moving, but them in a trap, like quicksand, or send them across the board. I don't know, I was just thinking about the possibility of interactions between players.

Would the spirit animal thing arrive here? Will there be insight/revelation types of cards that help you find what your spirit animal is? If so there should be more of these squares than the others, cause that is the point of the game, right?

Pieces
Should the pieces be 3d or should they be flat, like cardboard cut outs? I find 3d more appealing, but it sounds harder to make. What I imagined from the initial idea was a monkey on the front of a small canoe type of boat, maybe a hand at his brow, with the man sitting in the back, letting the monkey guide him through the rivers of the amazon. Should the monkey/man figure be detailed like that? I think that would be successful in the 2d format. I think it would be better if the token was just a monkey. Different types of monkeys from the different regions? North America doesn't have a monkey though. . . Ocean you could get away with sea monkeys =D. Or would all the monkeys look the same, just different colors? I like the idea of diverse monkeys, but again, it would just make it that much harder to make.

Misc.
Chartes Cathedral - Sacred geometry... was just interesting, try putting that in a search.
I liked this design, maybe we could use it or make something like it.


Sorry for the long post, I have 6 hours between a morning and a night class with not enough to do. I'll think of more stuff over the weekend and might post again. I have to say, I'm still a little lost about how the spirit animal thing is going to work. You guys have always had better solutions for that. But let me know your ideas and opinions! Let me know if you like or hate anything on here, I'm just throwing ideas out and totally won't be offended if it's all trash. Anways, I'm really excited about this, can you tell? XD

~ Megs

No comments: